Invitation: The Mystery Room an innovative STEAM education project
WHEN: 10 December 2018
TIME: ROOM OPEN AT 4:00 PM / PRESENTATION 4:30 - 5:30 PM
WHERE: Banksia Gardens Community Services
71-81 Pearcedale Parade
Broadmeadows Vic 3047
Spaces are limited, so please RSVP, email@example.com
In the unlikely setting of a community centre in Broadmeadows, young people are being launched into an intergalactic adventure the likes of which they've never experienced before.
Being part immersive theatre, and part adventure quest, the Mystery Room is an innovative approach to the education of STEM - Science, Technology, Engineering and Mathematics. The Mystery Room puts the Art in STEAM with some incredible results.
When young people from extremely disadvantaged backgrounds and no interest in STEM subjects have been battling to get back into the Mystery Room to engage with the STEAM activities, you know something extraordinary is going on.
Come and experience the Mystery Room your self and hear from the team of young American engineers behind the design of this amazing initiative.
The Mystery Room is an innovative engagement strategy in education where participants are submerged in thematic worlds. They are required to solve a set of challenges in an immersive environment and become part of an extraordinary narrative. The hurdles are several puzzles based on STEM topics that become meaningful experiences for the participants. To solve the conundrums, they need to develop their social interactions with their peers.
Supporters for this project are Impact 100, the Lord Mayor Charitable Foundation and Worcester Polytechnic Institute (WPI) in Massachusetts, USA.
WPI is our key supporter to produce this experience. During March and April 2018 a group of 7 Engineering students from WPI developed and produced the first couple of narratives. Now in November and December 2018 a group of 4 Engineering students from WPI have designed and created a different narrative learning from the early trials and performed a series of pilot experiences with a research component. Learning from our first piloting experiences, we made an emphasis on the STEAM learning element and expanded the opportunities to reflect and explore the learned concepts.
With this exciting development, we are delighted to invite you to the next WPI team's presentation featuring Shannon, Angela, Kyle and Mark. They will give us a broad explanation of what the Mystery Room is and the newest experience (with greedy Aliens visiting kids and us helping them).
Please join us and help us keep the conversation in the development of this state of the art STEAM education project led by our community centre.